Last week I played Homefront with my friends. We do this occasionally when a new game comes out that’s garnered a lot of praise or one of us dusts off a relic they absolutely adore that the others haven’t seen. Since there’s usually at least three or four of us there when we do this sort of thing the controller tends to get passed around and most games will be finished in one or two sittings. After all, plugging 6-8 hours into a game each time tends to eat its way through most mainstream titles these days in short order. I’ve been contemplating giving Homefront the real review that it probably deserves, but I’ve been told (about thirty times) it’s primarily a multiplayer game and consequently I don’t have the full picture after sitting through the four hours of story mode we put up with. I’d argue that the fact I felt absolutely no urge what so ever to play multiplayer in a game that appeared to essentially be Modern Warfare 2 with slightly uglier environments counts as a point against it, but once again – didn’t try, not going to judge (too harshly).
What I am going to rip on is its story. Primarily because I don’t have much else to ramble about today and partially because I think its entered some sort of recursive loop in my mind; every time the game comes up and I recall people praising the story I grow to hate it a little more. However, I’d like to preface all this with the disclaimer that I don’t actually find all of it horrible, merely mediocrity of the blandest caliber. Oh, and by the by; spoilers. Though I don’t think I’d ever recommend the game to anyone regardless, so I’m not sure you should care.
The first thing I’m going to get out of the way is the premise. I’ve already bitched to my friends enough about this, so if any of them are reading they might as well skip the next several paragraphs because I’m now going to try and address the issues one by one. Really though, the whole thing is probably the most absurdly stupid idea I’ve ever heard of since an old friend tried to convince me the Star Wars prequels weren’t shit. Its twenty years in the future and North Korea has not only invaded the United States, but they control significant portions of the western coast. It’s actually implied that America was losing up until the end of the game. The major (note; on a single bridge) battle that you take place in and win is described as a potential turning point for the American forces. The list of increasingly incredulous things that had to happen in that twenty period span to bring us here is fairly long and mostly retarded.
I’d like to preface this with the note that North Korea currently has a population of 24 million people. They are smaller than Canada. And they did all this.
First it appears North Korea took back their southern friends while, I suppose, the rest of the world was busy looking the other way because it seems none of them cared enough to intervene – no, I don’t expect the UN to really take charge in these matters but it seems the entirety of NATO was just hung over or something. Honestly I’m just guessing on that account because literally no explanation is given at that point. Striding valiantly onwards from that promising note the Korean empire then proceeds to conquer Japan by simply threatening them – it’s worth mentioning that the Japanese have more people in their capital than the entire Korean nation. Furthermore NATO’s incredible hangover keeps them out of this match too, despite huge chunks of our economy and technology being tied in with them. It’s at that point the Korean empire starts taking land in the direction of Australia and New Zealand. For those of you wondering why the combined might of the entire common wealth backed by their allies in Europe didn’t pick up Korea and tear them bloodily in two at this point – well, all I can say is the party must have been a big one. The game sure as hell doesn’t bother to explain it.
The first sign of any sort of balancing factor made by the writers was to say the Middle East decided to go bottoms up and collapse utterly. This has made all oil basically just outright stop coming out of there and ground the massive military powers of the western nations to a halt. Now, it doesn’t actually provide any explanation for what the Korean tanks are using for fuel, so I’ve decided they run on the suspension of disbelief. I’ve had a friend try to defend this oddity by saying that Korea could’ve gotten some oil from other sources and allies only they have, but I’m not buying it for a number of factors. First, the second biggest reserve of oil is us (Canada if you hadn’t guessed), and we sure as hell weren’t selling to the Koreans. Secondly; everyone hates Korea – even the other half of Korea. And most importantly; they game doesn’t tell us anything. It’s just a giant plot hole they don’t bother to cover. NATO and the Commonwealth couldn’t get fuel despite having access to a huge supply within one of their own nations, but Korea was utterly unaffected. Even if there is a plausible reason to explain this away they didn’t care enough to give it to us, so I’m not letting that big of an issue slide without comment.
Finally it concludes with dramatic headlines as Korea invades and takes American cities one after another, ignoring the fact that if the populations are those cities banded together they effectively outnumber the entirety of Korea two to one alone. It goes without saying that despite the fact there’s an extremely hostile nation suddenly attacking its long time ally, Canada sits on its hands and refuses to help. The rest of the Commonwealth must take this as their cue because they follow suit until the very end of the game, where we hear a broadcast that they finally decided to lend their support. Y’know, after the American ‘underdogs’ had already turned the war around.
I’m not certain what the point of this story was. The exceptional lack of global assistance and seeming invincibility of the Koreans points to their writers trying to put Americans in the shoes of a third world country in the middle of genocide. That’s what the Koreans are practically doing by the way – they’re so hilariously over the top evil in this game that they’re killing people at random all over. There’s honestly a segment at the start in which a crying kid’s mother is shot in front of him and then the guards leave him to the body. Because that’s how to stop rebellions! Making as many martyrs per hour as you possibly can! Given how murderously effective the main characters are at cutting through the Korean forces it’s like they went to all this work so the players could simultaneously be the underdogs, unstoppable heroes, and hopeless victims all at the same time.
Now I guess I should lighten this up a bit by saying that the characters themselves and the dialogue isn’t actually all that bad. In terms of presenting the story they pile on the horrific atrocities one after another to draw an emotional connection with the players. Granted, it didn’t work with me because most all of them are as contrived, insane, or outright stupid as the premise so I was a bit distracted wondering how this got green-lit, but yes – I could easily see people being impressed by this. To consider it objectively, it’s probably these moments that are the source of all the praise. They’re there to get messages across and feel deep. No, none of the messages apply to any of the gamers in real life, but if you were ever considering genocide or using white phosphorus the game will let you know it’s bad. Very bad.
Looking back on the characters finds a small cast composed entirely caricatures or individuals who die before they get enough screen time for me to even remember their name, let alone long enough care about them. They weren’t bad though, it seems like they could have made them into something more if they had another, say, ten hours to work with. Aside from that I don’t really have much to say about them. There are really only three or four people you see enough to even remember, and two of them die within the incredibly short game. I didn’t even know all of their names until the end, and I’ve already forgotten the girl’s. You could call them all two dimensional, but I don’t think that’s really accurate. It’s more like they’re all the basic foundation you’d need for a proper story to grow into real developed characters – it’s just they died before any of that could happen and then the game ended. Great job screwing up your only good point in my books.
Lastly I feel like I should mention the length of the game. It seems like a lame last jab to throw out there after all the rest, but I find it important because I’ve heard the shortness used as an excuse. “Of course the story wasn’t as good as Half Life 2; it was only four hours long!” That just doesn’t work for me. Stating a failing in the game as a reason for why it shouldn’t be judged to suck doesn’t make sense in my mind. You can put me next to Michael Jordon and if I said “well of course I’m not as good! He’s HUGE!” it wouldn’t make me suck at basketball any less. But then again, maybe this is just a problem with people who’re defending it, not the game itself.
Ah well. I feel better now. And now that I’ve mentioned it I think I’m going to go play Half Life for a bit, get the bad taste out of my mind.
