Saturday, August 13, 2011

Dark Hearsay Results

Well that was interesting.

I have to admit, it actually didn't go off as poorly as I thought it would. Our usual antics played out as incredible amounts of suspicion, caution, and mostly incompetence. I think it's the last that kept us out of trouble. Jason may have taken pity on us for being possibly the worst investigators imaginable. Only Trevor, Josh, and I were playing as characters this time because the others didn't show and we just wanted to kick things off, and the tiny party only added to the investigation's oddness.

See, Josh was more or less continuously put on the spot whenever real-thinking work was demanded of us, and he's never played anything like this before. This was because Trevor maintained his habit of booting up a second game whole we were playing and thus took whatever time he would have had to think up intelligent moves and spent it shooting demons on his laptop, so he mostly only passed the ball to an exasperated Josh when some one needed to ask questions. I on the other hand will somewhat shamefully admit I was diving between playing a dumb (or maybe apathetic) muscle character and finally putting what I learned in Police Foundations to use, the latter meaning I either spouted out loads of useful but slow and boring tactics to find the truth or made my character have a weird erratic spurt of usefulness that didn't blend in at all.

Still, that aside we got a bunch of laughs out of the game and actually progressed quite a bit into the first campaign without anyone even getting hurt. A freak coincidence in the dice rolls lead us right to the door of bad guys and some fairly miraculous dice rolls after that meant we've handled a couple confrontations way better than we should have.

It's going to be fun when we up the number of people involved. I'll keep passing on what we do.

Thursday, August 11, 2011

Dark Hearsay, a Tale of Diabolical Rumours

We're back into pen & paper RPGs it seems, this time we've got our grim-face on. I'm not certain if it'll be enough for the dark bleaky blackness of the 40K universe though, since as far I know none of us have been scowling since birth. We'll damn well try our best regardless.

The first game is due to start 'soon'. Well, tonight-level of soon even, which is a good thing if it wasn't for the fact that ever time I say that I feel a strong urge to start my next five sentences with 'if' or 'unless', and 'but'. Look on the bright side though; I'm not the one running it! Jason, an old friend from way-back-when-time has apparently done this game running thingamy-wossit before and is willing to take the reigns. It's awfully nice of him to step up, though I'm having doubts about how long our group will survive.

I never did a post about my vain and depressing attempts to GM a Wold of Darkness game eons ago, but sufficient to say our group probably should have died a half dozen times. It was kept floating along by my attempts to frantically bullshit our way out of lethal situations. See, I didn't want anyone to die for the first little while because we hadn't tried pen & paper games before and I wanted it to have a good showing. Regrettably this may have left us relatively unprepared for a GM with no such compunctions.

Ah well.

I'll cover how it goes (if, unless, but, etc.) next time.

Monday, August 8, 2011

Becoming a Psychic Magical Ki Wizard Part Three

I'm going to take another swing at the psiball test today, largely focused on replicating my previous results. Should I succeed at generating reliable warmth when forming the construct I will move on to trying pressure. I'd like to achieve some degree of success with that, as it would be incredibly easy to verify with a second person. 

The next stage I've found is moving the construct around your environment after it's gained a certain level of solidity. Theoretically this could be used to manipulate things, such as pushing or moving things, but for beginners it's recommended to focus on getting other living creatures to notice it. I don't just say other people here since it actually lists house hold animals as some of the easiest things to start with. Should the density experiment fail this will be the next major indicator that this isn't just personal delusion, and I'll be making an attempt in for the next experiment.

TEST NOTES

- firstly I believe it's easy to confirm that practice allows the user to call up similar sensations a great deal easier. I have been able to replicate the warmth in a matter of moments, and repeatedly. This, of course, can't distinguish between random nerve firings and genuine psychic energy however.
- having difficulty creating density even on a personal level. 
- the tiredness arrives first in the legs, which I'm using as the primary conduit between my self and my source. While this makes sense from a psychic perspective, I'm forced to wonder what the scientific explanation is. I know certain nerves can tire over time, such as hearing getting dulled from over exposure to loud sound levels, but why would it be effecting the muscle? Potentially it's because of proximity to nerves for those muscles, but I'm not sure if that explanation even makes biological sense. Furthermore why don't muscles in your skull (jaw, tongue) have the same effect when the ears are over exposed?
-my process thus far has consisted of pulling energy in through my legs as I breath in, then channeling it into my hands as I breath out. I have altered the technique to opt for a more continuous flow and it created warmth a great deal hotter than previously experienced.
- Concentration is proving easier with this new process, but the tingling sensation appears to be smaller, if present at all.

Next time I'll attempt to trigger a reaction from the environment using both techniques.