Another day, another massive dose of content. I’ve come to the both exciting and depressing conclusion that I’m going to go broke sometime next fall with the sheer quantity of games that I’ve got my eye on. If you tally in that I was tempted to nick a 3DS I’m forced to decide between eating for the next three months and playing all of the new cool games that are showing up.
Top of that list for me would be The Old Republic. I always resigned myself to being a big enough Star Wars nerd that I’d inevitably be buying that game, and probably quite close to it’s release date(/hour) but it’s only now I’m truly starting to become excited about the upcoming release. It’s true that every new MMO insists that it’s finally going to give us a uniquely different experience, ‘unmatched by other old MMOs’, and they have a success rate with those promises that mirrors politicians. I’m more inclined to give the benefit of the doubt to Bioware though on account of what their promises are and their past history in dealing with said game-play elements. To be brief they’re focusing on story, and yes, supposedly in such a manner as to be unique to all MMOs before them. Old line, customary sighs when it was heard, doubt springs eternal, etc. etc. Though they’ve showcased a handful of systems that seem to indicate they might not be lying their asses off, a shocking as that is.
First amongst them would be the dialogue options. It’s a wonderful step away from the old ‘accept quest’ button, and has been implied (yay! Promises!) to allow you to change precisely how you need to do each quest, as well as some of their outcomes. Now this might not mean much to the average MMO-player as most of us have developed a habit of just smashing the accept button as fast as we can to forgo the often horrible (and always trivial!) writing that shows up these quests, but it does have a bigger impact on the side of me that genuinely enjoys RPGs. I always pick a persona of sorts when diving into an RPG. It might be absurd, it might not be, it doesn’t matter. I find it makes the game more interesting to stick to whatever your character is meant to be instead of just trying to run the game as best as you can. The ability to play as a character will be something that no MMO has achieved before, and if it isn’t just an empty promise means there could be serious potential for a fun story to be had.
The story itself being the second of the big points in Bioware’s favor. Admittedly most of the plots of their games haven’t stepped outside of very conventional guidelines (Fantasy epic. Space epic. Fantasy Space epic.) the characters in them are generally interesting and well written. Furthermore the plots themselves tend to be well done, if not particularly original. What this gives me hope for, and fuels their next huge promise, is that the story of The Old Republic will actually be something I won’t immediately tune out – which is the norm for MMOs in general. Bioware has released a number of franchises at this point that have all nailed this element down in fairly competent manner, and it gives them a bit more credit.
Lastly there’s a group element that combines both of the above. It’s an announced feature that’s shown up in game-play videos so I suppose it’s less of a promise and more a question of how often we’re going to see it. It’s the idea that whenever you’re crusading about the galaxy doing quests with your friends you’ll all be able to engage in conversations with NPCs together. The system has been explained to work by having a hidden dice throw determine who gets to answer which question as you plod along in your adventure. Once again this probably isn’t something that’ll appeal tremendously to people who aren’t into actually assuming the role of their character, but since I’m not only planning to do so but also intending to level with a group of like-minded individuals it has real potential. It not only gets the old RPing juices flowing for how we’ll handle the various situations, but effectively means this is the first MMORPG where the ‘MMO’ part is more than just seeing other people playing what is basically a single player game at the same time.
Of course all these things might fail to live up to my expectations, the only evidence I have to hope they won’t fail spectacularly is Biowares track record. I consider KOTOR to be particularly encouraging as it shows they can run a good story in the Star Wars setting, or at least a better one than most of the other writers dicking around with that source material these days.