Saturday, May 14, 2011

Kung Four!

An epilogue of sorts

(Yeah, I know the title doesn’t really work.)

Kung Fu has continued. I’ve yet to break all of my bones and I think I might even be getting slightly back in shape, but those are only minor benefits I’m watching unfold with time. The true good news I bring today is that most if not all of my concerns about the class have evaporated. I’ve gone through two of the classes in the new semester, both from the perspective of the advanced class that I was too stupid to participate in last time around. To be honest, I don’t know if I’ve really come along enough to justify my own presence, but since no one else has bothered to kick me out of the second group I’m going to continue to linger and lurk at the back of it each Tuesday.

Most of my previous issues lay in the content of the class and whether it was ever going to get into a more traditional feeling. It’s pointedly those feelings that were obliterated with a certain amount of gusto last week. See, the course is typically an hour long – and so it’s remained – but following it is usually Tai Chi. Sometimes in the other half of the room there would be people practicing what they learned in the hour before. However, since the attendance in the summer course dwindled for Tai Chi they’ve tacked on an additional optional hour focusing exclusively on Praying Mantis Kung Fu. It’s this course that Them Canadian Kung Fu-ers tackled last week on a ‘eh, why not?’ whim.

Turns out it’s moderately hellish.

And by moderately I mean it along with the hour before handily defeated everything the reserves have dared to the throw at me in one go. Everything was presented with their official Chinese names and we were encouraged to learn them. While limping back to the car after we actually tried calculating the number of punches we threw in that class alone (between holding the stances until our legs collapsed) and we gave up with it somewhere in the upper hundreds. I’m left both with a multitude of new words and terminology to consider and the depressing realization that the work out was both great for my legs and inevitably coming again next week. It’s going to be up to us to gather the required courage to attempt something like that again, but the benefits from it are clearly enormous and it’s exactly what I wanted. It’s hard to make up excuses not to do it in the face of that.




Also as an afterthought a round of applause should go out to Josh/Jotacon for sticking around through the entire exercise despite it only being his second week doing this stuff. I felt like it murdered me and I’m aware of the occasionally rigorous routines. What’s worse is I think I justified us staying by saying it should be ‘more laid back’. I’m fairly certain the only reason he hasn’t tried to kill me yet for that is because he either forgot it in the blurry fog of the workout or he’s been crippled from both it and having to work the entire following day. In my defense, I genuinely did think it would be more technique based. Oops?

Friday, May 13, 2011

Direction

I'm torn. 

I've recently realized that I'm slowly morphing this blog into the review site reminiscent of our hopes in ye olden times. While making our old goal come true isn't something I'm particularly upset about it does narrow the subject matter I can talk about somewhat. No one goes to a review blog to hear some one bitch about his life. This means I need to decide whether I'm going to turn this into a full-on review site for Them Canadian Guys or keep it a blog with a number of more personal pieces. 

To compound the issue I'm worried I could gut my ability to keep posting if it goes official, but it's unlikely to ever expand if it doesn't. See, whenever I run out of topics to ramble about that are relevant to the rest of the world it's a nice fall back to have personal topics available. I can quite easily fill my page-ish-a-day quota if I think about whatever's been happening to me recently and just gripe about it (I.e. This post), but it doesn't blend with the other more official posts very well. Following through on the second point if I don't make this site the official domain of our little group of Internet people, I'll be fighting an uphill battle to ever present an interesting place for potential audience in the future.

The compromise solution I'm working on right now involves making a secondary page for personal blogs and keeping reviews on this main one, but it's not without flaws of it's own. First and foremost it splits up the posts. I'm always trying to post more to make it a firmer habit and to keep this place lively, and dividing the content would ruin the latter goal. Furthermore I'm not certain I'd keep up my current posting pace if I tried to run two blogs. I feel one or the other would die as I give myself an excuse not to have to post from day to day.

It's something I'm going to have to think about more before I make any final decisions. If I could get the others to post more it'd be notably easier to split things up without fear for losing one of the sites. Only one of them would really be my concern. I could demote myself to contributor for this blog rather than sole poster. Still, that's not something I can force. We'll have to see how the vlogging attempts go in the future. Maybe it'll make them more keen to speak their minds on the net.

Wednesday, May 11, 2011

Brink

Short version

Brink is a pretty fun shooter with some interesting mechanics you haven’t see before in the genre. It has a small mountain of bugs that can detract from enjoyment but there’s inevitably fixes for all those on the way. If you haven’t bought a murder-your-friends-in-multiplayer game for a while, pick this one – at least you’ll get something a bit different this time.

Long version

I applaud Brink, it’s one of those rare games where they’re trying something new and creative rather than just rehashing old reliable mechanics that’s tend to sell well, but are forgotten inside a year. It’s perhaps not the best example of this sort of design, given that most all of the ‘new’ mechanics in this game can be traced directly to three or four other games, but they did make the attempt to make a previously unseen combination. The short break down is Modern Warfare shooting style, Team Fortress class style and Mirrors Edge climbing. The aesthetic of the game rolls between shiny smooth white utopian city and garbage dump with wasteland elements. The graphics are stylized and the customization for individual characters is surprisingly in-depth, allowing virtually everyone to create their crazy gun-totting acrobat of choice. The end result is a spectacle that’s almost as fun to watch unfold as to play.

I’ll touch on the Mirrors Edge elements first because they’re both the most unique to see in a shooter and easily the most noticeable on your first few matches. The easiest way to explain is whatever you see on a map that you think a reasonably fit person should be able to climb in a slow and patient manner, your character can fling himself up and over in a matter of seconds. All that the user needs to do is hit the shift key to send your guy sprinting and then occasionally smash the space bar to jump when appropriate. They’ve sped everything up to the point most characters should probably break themselves doing the crazy parkour stuff presented in the game, but it’s obviously an intentional design decision. It allows the game play to remain at a constant fast pace that isn’t broken up just because you want to climb up that building over there and introduce the sniper on top to ten million bullets from your SMG. Given that you literally only need to hit the sprint button once and then merely aim yourself to do these stunts it’s all incredibly easy to figure out and join in on. Pretty much every surface in the game can be jumped on or leapt over as long as you’re sprinting, which leads to incredibly cool scenes as your entire team flows over the landscape to get at the opponents. The downside is it also leads to moments like seeing some one flying sideways through the air for no apparent reason every now and then.

See, the game engine needs to try and sort out where everyone’s going and what pose they should be in for each obstacle, and in some of the more cluttered maps this means you can find bizarre looking screws ups as you twist and turn around the corners and debris. It never takes away from the player (firmly stuck in first person), but you can look like a gravity defying nutcase spraying bullets everywhere to your allies and enemies alike. I leave this up to you to decide if it’s a good or bad thing, but it’s certainly surprising the first time you see it.

Since the game borrows heavily from both MW2 and TF2 I suppose it goes without saying that there’s going to be a leveling component involving whatever class you like best. Its here I feel least capable in writing a proper review; as the game has only been out a couple days and consequently I haven’t really been able to explore the leveling experience to its fullest extent. However, the basic elements of the system are built in tiers based on your class. Each time you level you can spend points on various abilities, most all of which pertain to one of the four classes (Soldier, Engineer, Medic, Back-stabbing Horrible Person) and the rest are available universally to all. When you pick a class in-game you’ll get whatever perks you’ve selected through your leveling in that category, meaning you can with enough leveling make a character that’s capable of more or less all roles. Though it’s worth noting these are just small benefits, while they’ll give a distinct edge to some one who has them over a new player, it’s nothing terribly unbalancing.

Most of the gun attachments and spiffy secondary aids can be unlocked through completing challenges. There are remarkably few challenges in number though, which I can’t decide is good or bad. On one hand, it’s less content for coop, but on the other it means you can get a hold of all the set up you want for your weapon that much faster, thus removing the ‘grind’ aspect from multiplayer. Since this game is primarily not about said challenges, the lack of challenge content doesn’t really ruin the game so much. Depending on how horrible you are at FPS’s in general they can get pretty damn difficult though, so if nothing else they’re aptly named.

Lastly they’ve made an attempt to integrate multiplayer, co-op, and single player all together. Basically all of the missions on single player are essentially multiplayer maps, with objectives pertaining to whatever part of the story they’re at. Thus whenever you start a multiplayer map you get the brief intro and cut scene available (and skippable) to understand what’s going on and why you’re there to fight. If you want to play through the maps chronologically you can set up the servers yourself and are given the option to play them with bots or open them to other players. Since the story can progress win or lose on most maps this means you can (theoretically) have a dynamic story that changes depending on how well you fight in battles against other real people. Nothing is certain and your own abilities have a genuine impact on how things will go. I have to hand it to them, it’s a pretty cool concept as long as you like multiplayer.

However, if you’re looking for a single player experience, ah, don’t buy this game. Its premise is actually pretty interesting, and could have been used to make a cool story and probably have a handful of significant real-life messages contained in it, but that wasn’t really the goal of this game. It’s clearly not intended for a solo-play through story. Beating the game against bots will more than likely just feel tiring as you kill the same people for the seven millionth time, and while the cut scenes add flavor to the maps it’s not like you’re dealing with relatable characters here. Your own online buddies replace the people in them, which mean they can’t really have much of a personality.

All that said though the short version still has the gist of it. It’s a fun shooter with unique elements and a cool combination of styles that’s worth the money if you’re in the market for a new FPS. Check it out.



Monday, May 9, 2011

Blogging Update

Excuse me for a while; I’m going to be busy patting myself on the back and feeling good. I managed to come back and have another go at this whole blogging thing a couple months back and look at things now. You see how much we did last year in all our combined efforts? Eleven posts! I’ve posted three times as much in the space of two months, and I’m not likely to stop any time soon either.

But here’s where my dark secret comes in; I never really intended to do any of this. The first post was just me typing lots because I had run out of things to write in a story. It was pent up frustration sucking away a couple of hours as I hammered at the keys to feel better. There wasn’t any grand plan to keep posting as often as I could for as long as I could. I was just bored and irritated. Turns out I type lots when bored and irritated (and if there’s ever more definitive proof I should turn it into a job I haven’t found it). The fact that things kept rolling afterwards was more or less a fluke.

The first day I typed up something like three or four pages worth of random crap and felt a bit better, but y’know I wasn’t even near to finished with things I could talk about. And suddenly, here I was in a typing mood again. So I just kept making posts. I’d like to say I made some sort of secret compact with myself, that I must try to make at least four posts a week forever more or some such, but that simply wasn’t the case. I knew I couldn’t force myself to work so I didn’t even try. For the first week or three I kept waiting to run out of drive or topics, to get bored of the whole ordeal and for the blog to die again. It hasn’t happened though. And trust me, there’s no one more surprised at that than I am.

Though I must clarify here; it’s not as if I hit some magical switch because I wasn’t looking at blogging like a job anymore. No, I just seemed to get into a routine of sorts. I feel like all this came out of that first couple week stretch in which I genuinely just had a lot of things on my mind and wanted to talk about them all. The days I don’t blog have some long irritable hour that inevitably crops up in them in which I feel like I should blog. When you take that and combine it with the odd pang of guilt to a commitment I never made you find my typing once more. Even on days when there’s not really anything to talk about, like today.

I mean, what can I say? It’s sunny. We still want to make videos and still haven’t. People have annoying schedules. That’s it for your news portion of the day.

Anyways, I just wanted to say I’m happy with how this is going. I’d like to keep making posts for our strong Ukrainian viewing audience. Maybe someday we’ll even get some one to post a comment. If not? Well, if the past couple months is any indication I’ll keep posting regardless. I know I’ve long since passed the threshold where I’m free to talk about anything I want, specifically because I’ve typed so much about such inane crap that there’s no one who’ll actually read through all I’ve made, bar maybe Josh but I think I finally succeeded in scaring him off a week or two ago. At this point I’d like to just keep typing, so I shall.