Saturday, August 13, 2011

Dark Hearsay Results

Well that was interesting.

I have to admit, it actually didn't go off as poorly as I thought it would. Our usual antics played out as incredible amounts of suspicion, caution, and mostly incompetence. I think it's the last that kept us out of trouble. Jason may have taken pity on us for being possibly the worst investigators imaginable. Only Trevor, Josh, and I were playing as characters this time because the others didn't show and we just wanted to kick things off, and the tiny party only added to the investigation's oddness.

See, Josh was more or less continuously put on the spot whenever real-thinking work was demanded of us, and he's never played anything like this before. This was because Trevor maintained his habit of booting up a second game whole we were playing and thus took whatever time he would have had to think up intelligent moves and spent it shooting demons on his laptop, so he mostly only passed the ball to an exasperated Josh when some one needed to ask questions. I on the other hand will somewhat shamefully admit I was diving between playing a dumb (or maybe apathetic) muscle character and finally putting what I learned in Police Foundations to use, the latter meaning I either spouted out loads of useful but slow and boring tactics to find the truth or made my character have a weird erratic spurt of usefulness that didn't blend in at all.

Still, that aside we got a bunch of laughs out of the game and actually progressed quite a bit into the first campaign without anyone even getting hurt. A freak coincidence in the dice rolls lead us right to the door of bad guys and some fairly miraculous dice rolls after that meant we've handled a couple confrontations way better than we should have.

It's going to be fun when we up the number of people involved. I'll keep passing on what we do.

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