Okay, so it turns out making an entire city down to the personal level of detail is a lot of work. I mean a really, really lot of work.
I didn't think I had at any point deluded myself into believing it'd be particularly easy, but damn, if I want to give the guys any real chance to run around all over the place I need to build quite a bit. Also most of them seem to be under the impression that they don't really need to know about the city to play the game, but I'm getting the sneaking suspicion if I just cobble something together myself I'm going to get a lot of blank stares when I ask them what they want to do next. They need to know about the world to interact with it, or it'll basically be a bunch of tourists floundering around.
Luckily we've more or less finished character creation, though it appears I didn't put enough emphasis on the characters needing to know one another. I was sort of hoping they'd put a probably reason for them to help out one another into their backstories, but it turns out they've all picked characters who either hardly know one another or actively disdain social contact. I'm going to have one hell of a time making up a unifying story unless Trevor does something close to a miracle with his yet to be finish character. To give a reference for how likely that is, the last idea he had was a neo-nazi that hunts other nazi's... In Canada... Just kinda because. In morbid fascination I tried thinking up a way I could actually make that relate to our story in ANY way, and I think that just made him latch onto the idea more.
I'd like to entertain the false hope that he'll have a new idea come tomorrow, but not even I can bullshit myself that much. I think my best hope will be bluntly telling him his character needs to be friends with both Peter's and Josh's characters. Like best buds forever. I'll mull on it all tomorrow. Maybe I can make both of Trevor's path-crossng experiences be apart of some big adventure central to his character and involve the other two. I just need some sort of precedent for them working together.
No comments:
Post a Comment